posted by on January 3, 2026
After spending last night writing that blog post about pokemon phonetic pangrams, I felt like I was done with this hyperfixation and could move onto other things1. This morning proved me wrong when I had the thought
Hey isn’t making a pangram kind of just a very specific case of that daily word game you made last year?
Suffice it to say that that inkling was correct, and it only took me all day to remember how that all worked, copy it into a new project, modify that into working for phonetic pangrams, set that project up with Render2 for hosting, upload the iframe pointed there from itch.io, and build out a new itch.io page for the project. Take a look below:
It works with pokemon and the CMU phonetic dictionary, which covers a bunch of English words and names. It only supports General American English3 for now, but I think there are ways to extend that to other dialects going forward, with enough data about how the phonemes change.
Anyway, in the interest of keeping it short, that’s it! Enjoy, and please share your phonetic pangrams with each other and me on there. As far as I know, there does not yet exist a solved solution for phonetic pangrams in English the way that there are now for pokemon names.
Footnotes
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Like finishing up the hxh fanart, or reading, or touching grass between rainstorms in the Bay, that sort of thing. ↩
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I once again really wanted to be able to rely on websockets for checking whether a given word matched the corpus on the server. Otherwise, everyone using the tool would have to download a big file of all possible words and names and their pronunciations. Shout-outs to Render! ↩
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And if you want a bonus difficulty level, I recommend using the
/x/phoneme ofloch /lɑx/. ↩