Making Realis Classes
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onPublished on itch.io two weeks ago, Austin Walker's latest TTRPG, Realis has been a lot of fun to read through and talk about with friends in various Discord servers.
The core thing differentiating this game compared to other entries in the (even Indie) TableTop Role-Playing Game space is how it eschews dice in favor of Sentences: a mechanic where Sentences of a greater than or equal Reality (just think higher modifier like +0, +1, +2, +3) always counteract Sentences of a lower Reality. Over time, your characters, NPCs, objects, and all sorts of other things will have these Sentences be refined, thereby strengthening them but also taking away part of when they're relevant. For example:
+0 I always know where I'm going -> +1 I always know where I'm going, when I'm underwater
Because so much of this game is designed around the Sentences that a character has access to from their Class, it's been a fun exercise to come up with Classes as a sort of way to imagine a template of a story without necessarily finding people to play with first. There are 20 Classes included in the Ashcan Edition available…