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How my friend and I became Lords of Oblivion

posted by graham originally on cohost.org on and reposted on

The Elder Scrolls IV: Oblivion came out for the Xbox 360 on March 20, 2006 -- almost two decades ago. It launched during an era when there weren't really game wikis to google, which meant that most of the bugs and strange discoveries in the game for me came from word of mouth in my social circle.

A view of Frostcrag spire from above, pulled from the Oblivion wiki

Beyond the more widely-known "horse-armor" DLC launched in April of 2006, there was a number of other DLC items. The only relevant one to this story was the Frostcrag Spire quest for the "Wizard's Tower". I did not buy it, but my friend did and we would regularly hang out. We found that if my friend logged in while he was at my house, then I was able to download and play the DLC on my console. However, either because of limitation in the storage of our hard-drives or because you could only associate your Xbox Live account with so many Xbox 360s at once, we got into this mess where I kept having to re-download the DLC every time he visited if I wanted to play it.

This went on for a few weeks until one of us accidentally tried to load

Wizard Sokoban

posted by graham on

Today, my friend and I launched another new version of our puzzle game named Wizard Sokoban (working title). You can play it on itch.io for free, though it works best on a computer using firefox:

I wanted to take some time to discuss the journey we've been through getting here because I'm proud of what we've made so far and I'm excited for what it'll be after we've applied another few rounds of polish.

Our second time game developing

In May of 2024, my friend Jules and I found ourselves simultaneously unemployed for the first time in our professional careers. With no structure to our days, we talked about some side projects that we'd been meaning to try out when we had more time. He mentioned wanting to try out Godot, and I mentioned that I had an idea for a puzzle game that could be pretty fun and simple to make.

We've been playing video games together for over a decade, and we most recently took on the idea of making our own when we went on a vacation to take part in Indie Train Jam 2017 from Chicago to Emeryville.[1] Surrounded by